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from gamegrid import *
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from cell import Cell
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from cgol import CGOL
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game_list = []
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def gather_life():
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global game_list, game
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game_list = []
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for y in range(0, 20, 1):
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game_list.append([])
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for x in range(0, 20, 1):
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cell = getOneActorAt(Location(x, y), Cell)
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if cell != None:
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print("Lebendig auf X:" + str(x) + " Y:" + str(y))
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game_list[y].append(1)
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else:
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game_list[y].append(0)
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print(str(game_list))
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refresh()
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game.game_list = game_list
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def pressCallback(e):
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location = toLocationInGrid(e.getX(), e.getY())
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cell = getOneActorAt(location, Cell)
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if cell == None:
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addActor(Cell(), location)
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else:
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removeActor(cell)
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refresh()
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gather_life()
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# Initialize the CGOL class with the game_list as an argument.
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game = CGOL(game_list)
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makeGameGrid(20, 20, 30, Color.yellow, "/home/prenski/Informatik/Informatik 12/12b/vitus/OOP-Spiel/Bilder/sand.png", mousePressed=pressCallback)
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setTitle("Conways Game of Life")
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show()
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